#pragma once
#ifndef ENEMYMANAGER_H
#define ENEMYMANAGER_H

#include <vector>
using namespace std;

class CEntityEnemy;

class CEnemyManager
{
private:
	//singleton variable
	static CEnemyManager* m_instance;

	vector<CEntityEnemy*> m_vectorTemplate;

public:
	CEnemyManager* getInstance();
	void close();

private:
	CEnemyManager(void);
	~CEnemyManager(void);
};
#define ENEMMYMANAGER CEnemyManager::getInstance()

#endif
